Additional stats & source comparisons ↓
| Fixed effect | Value | Condition |
|---|---|---|
| Alchemist | 7% | Passive / intrinsic |
Base values before power, difficulty, enchantments or selected build effects. Published animation timing; chain times describe the next attack’s earliest start.
| Attack | Damage | Chain time | Reach | Arc |
|---|---|---|---|---|
| 1 Attack 1 Soul | 13 | 0.27 s | 2.5 blocks | 100 ° |
| 2 Attack 2 Soul | 13 | 0.28 s | 2.5 blocks | 100 ° |
| 3 Attack 3 Heavy · Soul | 18 | 0.77 s | 3.5 blocks | 180 ° |
| Jump attack property | Value |
|---|---|
| Damage | 20 |
| Stagger | 37 |
| Splash damage | 30% |
| Splash radius | 2.5 blocks |
The planned melee spreadsheet has not been imported yet. These published baseline facts remain separate from Build Lab’s nominal bonuses.
The Deep Dark · Humbler Huskland · Lullaby Hills
Drops as a Unique roll of Meat Cleaver. A quest awarding the base item does not promise its Unique variant.
Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →
Candidates inferred from the original equipment archetypes; exact legality remains unverified. Specific reroll-position restrictions are not established.
Build Lab models 0 / 1 / 2 / 2 random effects for Common / Rare / Special / Unique, plus one when Storm Called is enabled. Existing builds retain that legacy rule. The published rarity reference instead lists one rolled effect plus one fixed effect for Unique gear and excludes Common gear from Storm Called. Build Lab flags these differences; see the Research Lab evidence register.
Find this equipment on the map →
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.
| Property | Published value |
|---|---|
| Archetype | Summoner |
| Combo resets | after 1.15 sec |
| Hit damage | 18 |
| Full combo | 44 |
| Stagger | 30 |
| Reach | 3.5 blocks |
| Knockback | 700 |
| HIT | DAMAGE | STAGGER | REACH | SPEED | KNOCKBACK |
|---|---|---|---|---|---|
| Hit 1 | 13 | 15 | 2.5 blocks | ×1.3 | 500 |
| Hit 2 | 13 | 15 | 2.5 blocks | ×1.3 | 500 |
| Hit 3 | 18 | 30 | 3.5 blocks | ×1.3 | 700 |
| Jump attack | 20 | 37 | 2.5 blocks | none | none |
Open the source page · Checked 2026-10-01
Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.
Published animation timing. DPS is the publisher’s base calculation, not a live build prediction. The ≈ marker means estimated timing; displayed rounded chain times need not reproduce the publisher’s full-precision result.
| Property | Published value |
|---|---|
| DPS | 33.4 |
| Combo damage | 44 |
| Reach | 3.5 blocks |
| Arc | 180° |
| Combo time | 1.32 s |
| Jump attack | 20 |