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Status effects
Minecraft Dungeons 2 · Community Atlas
Status effects
What statuses do, which enemies apply them and which are immune.
How the Game Works
NPCs & merchants
Map & loot routes
Plan a build
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29 entries
Artificing
statuses
Blaze Bangle
statuses
Blight Bangle
statuses
Blizzard Bangle
statuses
Burned
statuses
Chained
statuses
Critical Precision
statuses
Critical Strength
statuses
Deathcap Mushroom
statuses
Deflection
statuses
Electric Bangle
statuses
Flurrying
statuses
Fortifying
statuses
Frozen
statuses
Grindstone
statuses
Honeyed
statuses
Hurrying
statuses
Invulnerable
statuses
Poisoned
statuses
Powershaker
statuses
Regenerating
statuses
Shadowcloaking
statuses
Slowed
statuses
Soulsick
statuses
Strengthened
statuses
Vined
statuses
Weakened
statuses
Webbed
statuses
Zapped
statuses
Keep exploring
Getting started
How the game works: levels, power, scaling, difficulty, currencies and your first upgrades.
NPCs & merchants
Every documented character, quest contact and merchant service, with costs and unlocks.
Research & data audits
Published damage, health, ability values and drop events: new findings, source conflicts and missing formulas.
Systems & merchants
Progression, currencies, crafting services, tides and world rules.
Weapons
Melee combos, ranged shots, reach and equipment effects.
Armour
Helmets, chest pieces, leggings and boots.
Artifacts
Cooldowns, soul costs and active effects.
Talismans
Passive bonuses, levels and quest rewards.
Enchantments
Book acquisition, compatible gear and every known tier.
Book pools
Which books share a pool and where to find them.
Locations & maps
Regions, interiors, encounters, map points and regional loot.
Enemy dictionary
Weaknesses, status immunities, attacks, variants and encounter conditions.
Enemy enchantments
Soul enchantment modifiers, minimum threats and exclusions.
Secret encounters
Hidden routes, collection requirements and evidence.
Bosses & drops
Base stats, attacks, weaknesses and reward conditions.
Quests
Progression links, first completion and repeat rewards.
Gear effects
Roll values, conditions and equipment archetypes.