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Bosses & drops
Minecraft Dungeons 2 · Community Atlas
Bosses & drops
Base stats, attacks, weaknesses and reward conditions.
How the Game Works
NPCs & merchants
Map & loot routes
Plan a build
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16 entries
Copper Monstrosity
bosses
Monstrous Opus
bosses
Soul Corrupted Witch
bosses
Twisted Warden
bosses
Monarch
bosses
The Supreme Evoker
bosses
The Prime Enchanter
bosses
Sculk Monstrosity
bosses
Mosstrosity
bosses
Redstone Monstrosity
bosses
Dartback
bosses
Enderman
bosses
Evoker
bosses
Harmonizer
bosses
Warden
bosses
Witch
bosses
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Getting started
How the game works: levels, power, scaling, difficulty, currencies and your first upgrades.
NPCs & merchants
Every documented character, quest contact and merchant service, with costs and unlocks.
Research & data audits
Published damage, health, ability values and drop events: new findings, source conflicts and missing formulas.
Systems & merchants
Progression, currencies, crafting services, tides and world rules.
Weapons
Melee combos, ranged shots, reach and equipment effects.
Armour
Helmets, chest pieces, leggings and boots.
Artifacts
Cooldowns, soul costs and active effects.
Talismans
Passive bonuses, levels and quest rewards.
Enchantments
Book acquisition, compatible gear and every known tier.
Book pools
Which books share a pool and where to find them.
Locations & maps
Regions, interiors, encounters, map points and regional loot.
Enemy dictionary
Weaknesses, status immunities, attacks, variants and encounter conditions.
Status effects
What statuses do, which enemies apply them and which are immune.
Enemy enchantments
Soul enchantment modifiers, minimum threats and exclusions.
Secret encounters
Hidden routes, collection requirements and evidence.
Quests
Progression links, first completion and repeat rewards.
Gear effects
Roll values, conditions and equipment archetypes.