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Gear effects

Persistence

Damage bonus linked to missing health; formula unresolved

Additional stats & source comparisons ↓

Category
Attack
Condition
Missing health
Archetype pools
Weapon

Values by tier

Gear effect values
TierValue
I10%
II15%
III20%
Unique25%

Fixed on equipment

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Persistence

Open the source page · Checked 2026-10-01

Details

Details · Dungeons.tools
PropertyPublished value
Rolls onWeapon

Values by tier

Values by tier · Dungeons.tools
TIERWHAT IT DOES
Tier IIncreases damage dealt by 10% of player's total missing health.
Tier IIIncreases damage dealt by 15% of player's total missing health.
Tier IIIIncreases damage dealt by 20% of player's total missing health.
UniqueIncreases damage dealt by 25% of player's total missing health.