Chance to chain an enemy on hit
Additional stats & source comparisons ↓
| Tier | Value |
|---|---|
| I | 10% |
| II | 15% |
| III | 25% |
| Unique | 30% |
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
| Property | Published value |
|---|---|
| Rolls on | Weapon |
| TIER | WHAT IT DOES |
|---|---|
| Tier I | Attacks have a 10% chance to inflict the Chained status on hits. |
| Tier II | Attacks have a 15% chance to inflict the Chained status on hits. |
| Tier III | Attacks have a 25% chance to inflict the Chained status on hits. |
| Unique | Attacks have a 30% chance to inflict the Chained status on hits. |