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melee

Awesomeaxe

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Additional stats & source comparisons ↓

Unique
Equipment type
Melee
Weight class
Heavy
Archetypes
Fighter · Support

Fixed effects

Fixed equipment effects
Fixed effectValueCondition
Strengthening Hit6%Passive / intrinsic

Attack sequence & reach

Base values before power, difficulty, enchantments or selected build effects. Published animation timing; chain times describe the next attack’s earliest start.

Melee attack sequence
AttackDamageChain timeReachArc
1 Attack 1 Heavy280.89 s3.1 blocks180 °
2 Attack 2 Heavy300.87 s3.3 blocks180 °
Jump attack
Jump attack propertyValue
Damage24
Stagger75
Splash damage30%
Splash radius2.5 blocks

The planned melee spreadsheet has not been imported yet. These published baseline facts remain separate from Build Lab’s nominal bonuses.

Acquisition

Regional equipment pools

Singer's Meadow · Humbler Huskland · Ravines

Drops as a Unique roll of Greataxe. A quest awarding the base item does not promise its Unique variant.

Acquisition sources · checked 2026-10-01

Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →

Random effect pool

Candidates inferred from the original equipment archetypes; exact legality remains unverified. Specific reroll-position restrictions are not established.

Build Lab models 0 / 1 / 2 / 2 random effects for Common / Rare / Special / Unique, plus one when Storm Called is enabled. Existing builds retain that legacy rule. The published rarity reference instead lists one rolled effect plus one fixed effect for Unique gear and excludes Common gear from Storm Called. Build Lab flags these differences; see the Research Lab evidence register.

Compatible enchantment books

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Strengthening Hit proc chance

Published alternative: Dungeons.tools and Wikily: 70% chance to grant Strength on hit.

Baseline / other scope: MetaBot and our stored baseline: 6%.

Keep the two claims visible; neither is an independently measured proc chance. The fixed Awesomeaxe contribution is marked disputed.

Source 1 · Source 2 · Source 3

Dungeons.tools · Awesomeaxe

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Stats

Stats · Dungeons.tools
PropertyPublished value
ArchetypeFighter
WeightHeavy
Combo resetsafter 1.15 sec
Hit damage30
Full combo58
Stagger48
Reach3.3 blocks
Knockback800

Combo

Combo · Dungeons.tools
HITDAMAGESTAGGERREACHSPEEDKNOCKBACK
Hit 128303.1 blocks×1800
Hit 230483.3 blocks×1600
Jump attack24752.5 blocksnonenone
MetaBot.GG · Awesomeaxe

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Published animation timing. DPS is the publisher’s base calculation, not a live build prediction. The ≈ marker means estimated timing; displayed rounded chain times need not reproduce the publisher’s full-precision result.

Base comparison values; DPS is publisher-calculated

Base comparison values; DPS is publisher-calculated · MetaBot.GG
PropertyPublished value
DPS33.1
Combo damage58
Reach3.3 blocks
Arc180°
Combo time1.75 s
Jump attack24