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melee

Tidal Sickle

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Additional stats & source comparisons ↓

Common Rare Special
Equipment type
Melee
Weight class
Heavy
Archetypes
Mage

Fixed effects

Not recorded in this snapshot.

Attack sequence & reach

Base values before power, difficulty, enchantments or selected build effects. Published animation timing; chain times describe the next attack’s earliest start.

Melee attack sequence
AttackDamageChain timeReachArc
1 Attack 1120.34 s2.5 blocks70 °
2 Attack 2120.31 s2.5 blocks70 °
3 Attack 3190.7 s3 blocks180 °
Jump attack
Jump attack propertyValue
Damage22
Stagger36
Splash damage30%
Splash radius2.5 blocks

The planned melee spreadsheet has not been imported yet. These published baseline facts remain separate from Build Lab’s nominal bonuses.

Acquisition

Regional equipment pools

Howling Woods · Frozen Highlands · Lullaby Hills

Possible equipment drops; a region is not a guaranteed boss or chest reward.

Merchant

Town Merchant · listed as saleable. Check the current stock; this is not a promise of a particular offer, price or refresh.

Acquisition sources · checked 2026-10-01

Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →

Random effect pool

Published item pool. Specific reroll-position restrictions are not established.

Build Lab models 0 / 1 / 2 / 2 random effects for Common / Rare / Special / Unique, plus one when Storm Called is enabled. Existing builds retain that legacy rule. The published rarity reference instead lists one rolled effect plus one fixed effect for Unique gear and excludes Common gear from Storm Called. Build Lab flags these differences; see the Research Lab evidence register.

Compatible enchantment books

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Tidal Sickle

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Stats

Stats · Dungeons.tools
PropertyPublished value
ArchetypeMage
WeightHeavy
RaritiesCommon , Rare , Special , Unique
Combo resetsafter 1.15 sec
Hit damage19
Full combo43
Stagger38
Reach3 blocks
Knockback800

Combo

Combo · Dungeons.tools
HITDAMAGESTAGGERREACHSPEEDKNOCKBACK
Hit 112222.5 blocks×1.2500
Hit 212222.5 blocks×1.2500
Hit 319383 blocks×1.3800
Jump attack22362.5 blocksnonenone
MetaBot.GG · Tidal Sickle

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Published animation timing. DPS is the publisher’s base calculation, not a live build prediction. The ≈ marker means estimated timing; displayed rounded chain times need not reproduce the publisher’s full-precision result.

Base comparison values; DPS is publisher-calculated

Base comparison values; DPS is publisher-calculated · MetaBot.GG
PropertyPublished value
DPS31.8
Combo damage43
Reach3 blocks
Arc180°
Combo time1.35 s
Jump attack22