Separate a hero's starting values from bonuses supplied by equipment and difficulty.
The published cap is level 100, with 99 earned Enchantment Points. Artifact slots open initially, at level 5 and at level 10; all three talisman slots start available.
Base health is 100; soul capacity 100; roll recovery 2.5 seconds; potion recovery 20 seconds; critical damage 1.5×. These are reference values, not a prediction for your equipped hero.
Item Power depends on equipped gear. The Getting Started handbook explains the newly published Blacksmith ceiling, XP curve and the still-unresolved overall gear-score and combat-scaling formulas.
| Rule | Value |
|---|---|
| Level cap | 100 |
| Enchantment Points | 1 per level, up to 99 |
| Artifact slots | 3: from the start, level 5 and level 10 |
| Talisman slots | 3, all open from the start |
Set your hero and unlocks → · Open related calculations and evidence →
Published source · Wikily · Numerical facts and original explanatory summaries. Not independently tested in game. Unknown formulas remain unknown.