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Difficulty · Published

Threat levels & rarity weights

Compare all 20 published threat rows while keeping rarity selection separate from drop probability.

Published community referenceGame snapshot 1.1.1.0Checked 2026-10-01

What to know

Difficulty and threat are separate controls. Easy/Normal/Hard affect damage, while threat changes encounter challenge and loot weights. Exact damage-scaling formulas are not supplied here.

These rows are threat multipliers, not universal drop percentages. The Getting Started handbook shows how the newer published model combines source-specific base weights with threat before normalizing. The Research Lab retains a clearly labelled raw-weight comparison.

Difficulty applies to the party and cannot be changed during boss fights, according to this reference.

Published tables

ThreatCommonRareSpecialUnique
110.600
20.90.70.10
30.80.80.20
40.70.90.30.1
50.610.40.2
ThreatCommonRareSpecialUnique
60.510.50.3
70.510.60.4
80.510.70.5
90.510.80.6
100.510.90.7
ThreatCommonRareSpecialUnique
110.50.910.8
120.50.810.9
130.50.711
140.50.611
150.50.511
ThreatCommonRareSpecialUnique
160.50.511
170.50.511
180.50.511
190.50.511
200.50.511

Use this information

Set your hero and unlocks → · Open related calculations and evidence →

Sources & data coverage

Published source · Wikily · Numerical facts and original explanatory summaries. Not independently tested in game. Unknown formulas remain unknown.