Capacity, salvaging and the recovery of invested Enchantment Points.
Equipment categories each hold 80 items. The published book and quest-item capacities are 200 and 100 respectively.
Salvage exchanges unwanted gear for Emeralds. Favorites are protected, and some categories cannot be salvaged. The source describes paid undo; its cost formula is not published.
Salvaging or removing an enchantment returns its Enchantment Points. A full category prevents another merchant purchase in that category.
| Category | Items held |
|---|---|
| Melee weapons | 80 |
| Ranged weapons | 80 |
| Helmets | 80 |
| Chest armor | 80 |
| Leggings | 80 |
| Boots | 80 |
| Artifacts | 80 |
| Talismans | 80 |
| Capes | 80 |
| Pets | 80 |
| Enchantment books | 200 |
| Quest items | 100 |
| Item | Quest |
|---|---|
| Wooden Planks | The Illagers from the Rift |
| Honeycomb: Honeycomb used to build new beehives. | The Illagers from the Rift |
| Soul Candle: A special candle that ominously glows blue. | The Creeper Candle Conspiracy |
Set your hero and unlocks → · Open related calculations and evidence →
Published source · Wikily · Numerical facts and original explanatory summaries. Not independently tested in game. Unknown formulas remain unknown.