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talisman

Healing Heart

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Additional stats & source comparisons ↓

Level 1 Level 2 Level 3
Equipment type
Talisman
Weight class
Not recorded
Archetypes
Not recorded

Fixed effects

Fixed equipment effects
Fixed effectValueCondition
Healing HeartSee level progression belowPassive / intrinsic

Level progression

Talisman levels
LevelPassive value
I1% max HP/s
II3% max HP/s
III5% max HP/s

Acquisition

Named quest rewards

  • Wildflower Warrior— · Repeat reward disputed: quest marked non-repeatable in another source
Acquisition sources · checked 2026-10-01

Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →

Random effect pool

Candidates inferred from the original equipment archetypes; exact legality remains unverified. Specific reroll-position restrictions are not established.

Not recorded in this snapshot.

Talismans use levels I–III. Build Lab models no ordinary random effect slots on talismans, plus one when Storm Called is enabled. Existing builds retain that legacy rule. The published rarity reference instead lists one rolled effect plus one fixed effect for Unique gear and excludes Common gear from Storm Called. Build Lab flags these differences; see the Research Lab evidence register.

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Healing Heart regeneration

Published alternative: Dungeons.tools and Wikily: 2 / 6 / 10% health per second after five seconds out of combat.

Baseline / other scope: MetaBot and our stored baseline: 1 / 3 / 5%.

Same twofold discrepancy as Regeneration. Preserve the source-specific talisman rows and mark its modeled contribution disputed.

Source 1 · Source 2 · Source 3

Dungeons.tools · Healing Heart

Open the source page · Checked 2026-10-01

Levels

Levels · Dungeons.tools
LEVELEFFECTXP TO NEXT
Level 1Restores health by 2% per second after 5 seconds out of combat.18,480
Level 2Restores health by 6% per second after 5 seconds out of combat.73,920
Level 3Restores health by 10% per second after 5 seconds out of combat.Max
MetaBot.GG · Healing Heart

Open the source page · Checked 2026-10-01

Talisman progression

Talisman progression · MetaBot.GG
LevelEffectXP to next level
1Restores health by 1% per second after 5 seconds out of combat.18,480
2Restores health by 3% per second after 5 seconds out of combat.73,920
3Restores health by 5% per second after 5 seconds out of combat.Max
Wikily · Healing Heart

Open the source page · Checked 2026-10-01

Levels

Levels · Wikily
EntryPublished effect
Level IRestores health by 2% per second after 5 seconds out of combat. 18,480 XP to level II
Level IIRestores health by 6% per second after 5 seconds out of combat. 73,920 XP to level III
Level IIIRestores health by 10% per second after 5 seconds out of combat. Max Level