Additional stats & source comparisons ↓
Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.
| Profile | Health | Hardest hit | Speed (blocks/s) | Poise | Souls | Source |
|---|---|---|---|---|---|---|
| The Prime Enchanter · Boss | 1,500 | — | 7 | 700 | 200 | Profile index |
Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.
| Damage type | Incoming multiplier | Meaning |
|---|---|---|
| Ranged | ×0.8 | 20% less damage received |
| Lightning | ×0.5 | 50% less damage received |
| Publisher label | Multiplier | Source |
|---|---|---|
| Lightning | ×0.5 | MetaBot.GG |
| Ranged | ×0.8 | MetaBot.GG |
Publisher labels such as Blast and Explosion are retained as written. Overlapping damage families are not multiplied together.
| Entry | Details |
|---|---|
| Teleport | |
| Area attack | Places hazards on the ground that deal Melee and Frost damage and apply Frozen. Melee · Frost · Frozen |
| Attack | Combo damage | Type | Reach | Cooldown | On hit |
|---|---|---|---|---|---|
| Lightning Slam | — | Special | 4 blocks | 9.5 s | — |
| Fury Fist | — | Special | 1.5 blocks | 3.5 s | — |
| Forward Strike | — | Special | 2.5 blocks | 1.3 s | — |
| Launch | — | Special | 30 blocks | 6 s | — |
| Overcharge | — | Special | — | — | — |
Attack-table source . These values belong to that source’s encounter profile; they are not automatically shared by every similarly named form. Combo damage is the published attack total, not DPS.
| Entry | Details |
|---|---|
| Frozen Highlands | Inside Frozen Fortress (in the quests Hiking Frozen Highlands and The Prime Enchanter Revived ). |
| Area | Rec. level | Spawns as |
|---|---|---|
| Frozen Fortress | 26 | Quest fight |
Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.
| Entry | Details |
|---|---|
| Echo Shards | Currency |
| Gauntlets | Melee weapon |
| Item | Published drop condition |
|---|---|
| Gauntlets | Guaranteed drop |
| Item | Source |
|---|---|
| Mob Mallet | Repeat runs |
| Amethyst Lens | Repeat runs |
Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.
| Property | Published value |
|---|---|
| Health | 1,500 |
| Poise | 700 |
| Souls | 200 |
| Speed | 700 |
| Property | Published value |
|---|---|
| Lightning damage | -50% |
| Ranged damage | -20% |
Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.
| Property | Published value |
|---|---|
| Gear | 1, plus up to 2 more at 25% each |
| Echo Shards | 5, plus up to 5 more at 50% each |
| Emeralds | 5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds |
| TNT | 1.25% chance |
| Food | 1.25% chance |