Additional stats & source comparisons ↓
Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.
| Profile | Health | Hardest hit | Speed (blocks/s) | Poise | Souls | Source |
|---|---|---|---|---|---|---|
| Scavenger · Mob | 50 | — | 6 | 25 | 8 | Profile index |
Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.
| Damage type | Incoming multiplier | Meaning |
|---|---|---|
| Fire | ×1.5 | 50% more damage received |
| Ranged | ×0.8 | 20% less damage received |
| Publisher label | Multiplier | Source |
|---|---|---|
| Fire | ×1.5 | MetaBot.GG |
| Ranged | ×0.8 | MetaBot.GG |
Publisher labels such as Blast and Explosion are retained as written. Overlapping damage families are not multiplied together.
Not recorded in this snapshot.
| Entry | Details |
|---|---|
| Ranged attack | Ranged and Soul damage, 2 projectiles in a 180 degree spread, applies Soulsick. Ranged · Soul · Soulsick |
Not recorded in this snapshot.
| Entry | Details |
|---|---|
| Humbler Huskland | Outdoors. Inside Humbler Husk and Ravines. Humbler Huskland Dungeons . |
| Lullaby Hills | Outdoors. Lullaby Hills Dungeons . |
| Singer's Meadow | Outdoors. Singer's Meadow Dungeons . |
| Soul Imbalance | In multiplayer, while a party member is downed, it also appears in Frozen Highlands, Honeycomb Fields, Howling Woods, Humbler Huskland, Lullaby Hills, Rainy Plains and Singer's Meadow. |
| Area | Rec. level | Spawns as |
|---|---|---|
| Humbler Huskland | 36 | Encounter |
| Lullaby Hills | 42 | Encounter |
| The Sift | — | Common spawn |
Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.
Not recorded in this snapshot.
Not recorded in this snapshot.
Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.
| Property | Published value |
|---|---|
| Health | 50 |
| Poise | 25 |
| Souls | 8 |
| Speed | 600 |
| Property | Published value |
|---|---|
| Fire damage | +50% |
| Ranged damage | -20% |
Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.
| Property | Published value |
|---|---|
| Gear | 1.25% chance |
| Emeralds | 5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds |
| TNT | 1.25% chance |
| Food | 1.25% chance |