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Miniboss

Evoker

Additional stats & source comparisons ↓

Combat at a glance

Weak to
Melee ×1.25
Resists
Elemental ×0.8
Immune to statuses
Webbed
Applies statuses
Slowed

Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.

Base stat profiles

Published base profiles; names can group different encounters
ProfileHealthHardest hitSpeed (blocks/s)PoiseSoulsSource
Evoker · Miniboss430—427575Profile index

Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.

Damage multipliers

Published damage modifiers
Damage typeIncoming multiplierMeaning
Melee×1.2525% more damage received
Elemental×0.820% less damage received

Modifier source

Compare the other published modifier claims
Additional source claims
Publisher labelMultiplierSource
Melee×1.25MetaBot.GG
Elemental×0.8MetaBot.GG

Publisher labels such as Blast and Explosion are retained as written. Overlapping damage families are not multiplied together.

Status interactions

Immune to

Can apply

Attack behaviour

Attack roles, summons and on-hit behaviour
EntryDetails
Area attackPlaces hazards on the ground that deal Melee damage and apply Slowed.
Melee · Slowed

Attack values

Not recorded in this snapshot.

Where and when it appears

Encounter conditions from Wikily
EntryDetails
Frozen HighlandsOutdoors during a Soul Storm. Inside Fishing Hut (in the quest Hiking Frozen Highlands , from threat level 3). Frozen Highlands Rifts from threat level 3.
Honeycomb FieldsOutdoors during a Soul Storm or in the quest The Creeper Candle Conspiracy (from threat level 3). Inside a Dungeon (in the quest Training with the Enchantsmith ). Honeycomb Fields Rifts from threat level 3.
Howling WoodsOutdoors during a Soul Storm or in the quest The Silence in Little Howl (from threat level 3). Howling Woods Rifts from threat level 3.
Humbler HusklandOutdoors during a Soul Storm or in the quest Wrath of the Sculkers (from threat level 3).
Lullaby HillsOutdoors during a Soul Storm or in the quest A Friend till the End . Inside Illager Stronghold.
Rainy PlainsOutdoors during a Soul Storm. Inside Red Tower (in the quest Illegal Illager Trials , from threat level 3) and The Supreme Evoker's Tower (in the quest Wading Rainy Plains , from threat level 3). Rainy Plains Rifts from threat level 3.
Singer's MeadowOutdoors during a Soul Storm or in the quest Lost Harmonies (from threat level 3). Also in the quest The Illagers from the Rift , from threat level 3.
Additional encounter records from MetaBot.GG
AreaRec. levelSpawns as
Rainy Plains21Quest fight
Humbler Huskland36Quest fight
Lullaby Hills42Quest fight

Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.

Drops and quest rewards

Published direct drops

Direct drop records
EntryDetails
A gear itemOne piece of gear is guaranteed
Echo Shards Currency

Associated quests

Quest-linked rewards; separate from direct drops
ItemSource
ScytheRepeat runs
Emerald HammerFirst completion
Humbler AntennaFirst completion
Humbler CarapaceFirst completion
Humbler GreavesFirst completion
Humbler TarsiFirst completion
Golem KitRepeat runs
Sift SicklesFirst completion
Soul Corruptor SandalsFirst completion
Soul Corruptor DusterFirst completion
Soul Corruptor MaskFirst completion
Soul Corruptor SashFirst completion
Harp CrossbowFirst completion
Soul HarvesterFirst completion

Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Evoker

Open the source page · Checked 2026-10-01

Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.

Base stats

Base stats · Dungeons.tools
PropertyPublished value
Health430
Poise275
Souls75
Speed400

Weaknesses and resistances

Weaknesses and resistances · Dungeons.tools
PropertyPublished value
Melee damage+25%
Elemental damage-20%

Drops

Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.

Drops · Dungeons.tools
PropertyPublished value
Gear1, plus up to 4 more at 13.1% each
Echo Shards2, plus up to 3 more at 50% each
Emeralds5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds
TNT1.25% chance
Food1.25% chance