Community AtlasBrowse the wikiInteractive mapBuild plannerAbout & sources
Boss

Copper Monstrosity

Additional stats & source comparisons ↓

Combat at a glance

Weak to
Poison ×1.5
Resists
Lightning ×0.65
Immune to statuses
Chained · Vined · Webbed · Zapped
Applies statuses
Zapped

Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.

Base stat profiles

Published base profiles; names can group different encounters
ProfileHealthHardest hitSpeed (blocks/s)PoiseSoulsSource
Copper Monstrosity · Boss2,4003041,200200Profile index

Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.

Damage multipliers

Published damage modifiers
Damage typeIncoming multiplierMeaning
Poison×1.550% more damage received
Lightning×0.6535% less damage received

Modifier source

Compare the other published modifier claims
Additional source claims
Publisher labelMultiplierSource
Poison×1.5MetaBot.GG
Lightning×0.65MetaBot.GG

Publisher labels such as Blast and Explosion are retained as written. Overlapping damage families are not multiplied together.

Status interactions

Immune to

Can apply

Attack behaviour

Attack roles, summons and on-hit behaviour
EntryDetails
Melee attackMelee damage. Not every form has it.
Melee
Ranged attackRanged and Lightning damage, 3 projectiles in a 45 degree spread, leaves a trail along its path that deals Melee damage and applies Zapped.
Ranged · Lightning · Melee · Zapped
ChargeMelee damage. Not every form has it.
Melee
Melee attackSoul damage.
Soul
Area attackApplies Zapped. Not every form has it.
Zapped
Area attackPlaces hazards on the ground that deal Melee and Lightning damage and apply Zapped.
Melee · Lightning · Zapped

Attack values

Published attack damage, reach, cooldown and on-hit effects
AttackCombo damageTypeReachCooldownOn hit
Redstone Projectile30 × 3Ranged30 blocks10 s—
Charge Follow Up30Melee · Soul10 blocks10 s—
Charge25Melee5.5 blocks6 s—
Melee Left10Melee10 blocks——
Melee Right10Melee10 blocks——
Melee Final10Melee10 blocks——
Bite—Special5 blocks3 s—
Static Charge—Special—20 s—
Static Charge Stage1—Special———
Static Charge Stage2—Special———
Static Charge Stage3—Special———
AOE Melee Attack0Melee5 blocks—Zapped

Attack-table source . These values belong to that source’s encounter profile; they are not automatically shared by every similarly named form. Combo damage is the published attack total, not DPS.

Where and when it appears

Encounter conditions from Wikily
EntryDetails
Frozen HighlandsOutdoors during a Soul Storm.
Honeycomb FieldsOutdoors during a Soul Storm.
Howling WoodsOutdoors during a Soul Storm.
Humbler HusklandOutdoors during a Soul Storm or in the quest Breaking Camps .
Lullaby HillsOutdoors during a Soul Storm.
Rainy PlainsOutdoors during a Soul Storm. Inside The Supreme Evoker's Tower (in the quests Wading Rainy Plains and The Copper Monstrosity Revived ).
Singer's MeadowOutdoors during a Soul Storm.
Additional encounter records from MetaBot.GG
AreaRec. levelSpawns as
Rainy Plains21Quest fight

Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.

Drops and quest rewards

Published direct drops

Direct drop records
EntryDetails
A gear itemOne piece of gear is guaranteed
Echo Shards Currency

Associated quests

Quest-linked rewards; separate from direct drops
ItemSource
ScytheRepeat runs
StormcallerFirst completion

Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Copper Monstrosity

Open the source page · Checked 2026-10-01

Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.

Base stats

Base stats · Dungeons.tools
PropertyPublished value
Health2,400
Top hit30
Poise1,200
Souls200
Speed400

Attacks

Attacks · Dungeons.tools
ATTACKDAMAGESPLASHTYPE
Melee attack30noneSoul
Ranged attack30nonePhysical
Charge25nonePhysical

Weaknesses and resistances

Weaknesses and resistances · Dungeons.tools
PropertyPublished value
Poison damage+50%
Lightning damage-35%

Forms

Forms · Dungeons.tools
FORMHEALTHDAMAGEPOISESOULS
Base2,400301,200200
Soul Storm70030700200

Drops

Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.

Drops · Dungeons.tools
PropertyPublished value
Gear1, plus up to 6 more at 37.8% each
Echo Shards5, plus up to 5 more at 50% each
Emeralds5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds
TNT1.25% chance
Food1.25% chance