
Gear effectsRegeneration
Health restored per second after 5 seconds out of combat
Additional stats & source comparisons ↓
- Category
- Defense
- Condition
- Out of combat
- Archetype pools
- Tank
Unresolved source conflict: Dungeons.tools and Wikily: 10 / 15 / 20% max health per second; fixed Unique 30%. MetaBot and our stored baseline: 5 / 7.5 / 10%; fixed Unique 15%. A factor-of-two difference remains unresolved. Build Lab retains the baseline and labels affected contributions disputed.
Sources & data coverage
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Published stat supplement
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Regeneration strength
Published alternative: Dungeons.tools and Wikily: 10 / 15 / 20% max health per second; fixed Unique 30%.
Baseline / other scope: MetaBot and our stored baseline: 5 / 7.5 / 10%; fixed Unique 15%.
A factor-of-two difference remains unresolved. Build Lab retains the baseline and labels affected contributions disputed.
Source 1 ↗ · Source 2 ↗ · Source 3 ↗
Dungeons.tools · Regeneration
Open the source page ↗ · Checked 2026-10-01
Wikily · Regeneration
Open the source page ↗ · Checked 2026-10-01
Fixed effect of Unique items