Melee damage bonus to secondary targets
Additional stats & source comparisons ↓
| Tier | Value |
|---|---|
| I | 20% |
| II | 30% |
| III | 40% |
| Unique | 50% |
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
| Property | Published value |
|---|---|
| Rolls on | Melee |
| TIER | WHAT IT DOES |
|---|---|
| Tier I | Melee attacks deal 20% more damage to secondary targets. |
| Tier II | Melee attacks deal 30% more damage to secondary targets. |
| Tier III | Melee attacks deal 40% more damage to secondary targets. |
| Unique | Melee attacks deal 50% more damage to secondary targets. |